FAB (Friends Against Bullying) Club


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FAB CLUB 3 – THE BIG MATCH (Coming Soon)

The third and final book in the Friends Against Bullying trilogy has been written and will be edited in September. Illustrated chapters will then be sent out to my advance reading team (ART). If you, or a young reader you know, would like to be a part of the ART, please get in touch.

Join the FAB Club 3 Advance Reading Team and get a free ebook (suitable for kids 8-12 years old)

Join the FAB Club 3 Advance Reading Team and get a free ebook (suitable for kids 8-12 years old)


A Children’s Book About Bullying For Kids 8-12

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When Jake, Ravi, Ruth and Toby get tired of the bullies at their school, they form a club to stand up to bullying. FAB (Friends Against Bullying) Club is the story of how a group of children act together to defeat the bullies and have a lot of fun in the process.

The book is an action-packed read for ages 8-12 and is heavily-illustrated with cartoons throughout.

FAB Club was a finalist in the 2017 Wishing Shelf Book Awards.

FAB Club is available on  AmazoniBooksKoboFishpond, Whitcoulls, BooktopiaBarnes & Noble and in all good book shops and libraries.


Feedback on FAB Club

“I love, love, love the FAB club chapters, they are so exciting and there are always really good cliff hangers at the ends of the chapters that make me just want to read more, more, more…”
Zoey

‘I think we should set up a FAB club at my school. Cool idea!’ Boy, aged 12

‘This is such a fun book but with an important message. Anybody, even adults, who suffer a bully should read this. It’s important to stand up to a bully but it’s better if you don’t have to stand alone.’ Girl, aged 13

‘I would think parents would be happy for a child to read this story. But it’s not just a stop bully book, it’s also an adventure with interesting characters. The cover is amazing too.’ Boy, aged 12

‘I enjoyed every page.’ Boy, aged 11


FAB Club 2 - Friends Against Cyberbullying

At the end of the long summer holidays, the FAB Club read that their school has run out of money and won’t be opening. Celebration turns to dismay when they find out that they are all going to different schools. At first their phones are a lifeline, keeping them in contact. But then the horrible messages start. Someone is trying to destroy the FAB club and everything they stand for.

Will the club be able to stop them and bring the friends back together?

Find out in FAB Club 2, as the gang stand up to the cyber bullies.

FAB Club 2 is available on  AmazonFishpond, Booktopia and in all good book shops and libraries.

FAB Club 2 on Amazon.com

FAB Club 2 on Amazon.co.uk 

cartoon of kids chatting by text

Feedback on FAB Club 2

‘I liked that it was looking an important thing (bullying) but also was funny in parts. It’s not just a book with a message, it is also a fun book to read.’ Girl, aged 12

‘This is the second book. I also read the first, but I thought this was better. I think the writing was really fast paced and the problem facing them difficult to overcome. The phone bullying is a problem with a few children I know so this is an important story to help children face up to bullying.’ Girl, aged 13

‘Bullying is terrible. I hate it. More books like this needed.’ Boy, aged 12


Scroll down this page to see games that the FAB Club play in FAB Club 2


wrap millionaire's shortbread and salad

come back soon for some of trevor's recipes from the fab club 2 book


FAB Club Members

If you signed up to the mailing list, you'll know the password and can go to the members' area by clicking the sign (clue: the password is the same one used the the first FAB club book).

FAB Club Gets the Thumbs Up From Brooke at Studio B

Brooke gives a nice shout out to the book about 7.45 minutes in.

I am always breaking Rule Number 6...

I am always breaking Rule Number 6...

Anti-Bullying Organisations

FAB Club members are against bullying. These folks are a good source of information and advice for how to tackle bullying in the real world:

www.kidscape.org.uk (UK)

www.netsafe.org.nz (New Zealand)
www.kidsline.org.nz (NZ child helpline)
bzaf.org.au (Australia)
www.antibullyingpro.com (UK)
www.stopbullying.gov (USA)
www.violencepreventionworks.org (USA)
www.stopabully.ca (Canada)
bulliesout.com (UK)


FAB Games

French cricket rules. for 3 or more players. You need any kind of bat and a soft ball like a tennis ball. The person with the ball throws it to try and hit the batter’s legs. If they do they get to bat. the batter tries to hit the ball as far as possible without moving their legs. If a Fielder catches the ball they get to bat. Otherwise they have to throw the ball at the batter’s legs from wherever they picked up the ball. Every time you hit the ball with the bat you get a point and the person with the most points wins.

French cricket rules. for 3 or more players. You need any kind of bat and a soft ball like a tennis ball. The person with the ball throws it to try and hit the batter’s legs. If they do they get to bat. the batter tries to hit the ball as far as possible without moving their legs. If a Fielder catches the ball they get to bat. Otherwise they have to throw the ball at the batter’s legs from wherever they picked up the ball. Every time you hit the ball with the bat you get a point and the person with the most points wins.

50-50 Block home rules. 3 players or more.Choose something like a tree to be home and one person to be “it”. “It” must face the tree cover their eyes and count to 100. Meanwhile, everyone else hides. When it gets to 100, it shouts “50-50, ready or not” and starts looking for the other players. When they find them, they shout their name and they both run to home. When they reach home they shout “block home” and if “it” is there first the player's caught. If the player reaches home first they are free. Players can also try to sneak home and free without being caught. The first player caught becomes “it” next time. If no one 's caught “it” is “it” again.

50-50 Block home rules. 3 players or more.Choose something like a tree to be home and one person to be “it”. “It” must face the tree cover their eyes and count to 100. Meanwhile, everyone else hides. When it gets to 100, it shouts “50-50, ready or not” and starts looking for the other players. When they find them, they shout their name and they both run to home. When they reach home they shout “block home” and if “it” is there first the player's caught. If the player reaches home first they are free. Players can also try to sneak home and free without being caught. The first player caught becomes “it” next time. If no one 's caught “it” is “it” again.

Crazy sevens. Two players or more. Deal each player seven cards. Put the rest of the cards facedown in a pile and turned over the first card. The player to the left of the dealer puts down a card that is the same value (e.g. three or a jack), or the same suit (e.g. spades or hearts) as the turned over card. If they can't go, they pick up a card. If they have more than one card of the same value they can put all those cards down at once. If the card has a power, the powers are multiplied (e.g. two 7s mean the next person picks up 14) when more than one is used. Card powers. 7: pick up 7 unless you have a 7. 2: pick up 2 unless you have a 2. 5: change direction. 8: Skip a person. Ace: change suit. Jokers: jokers are wild which means they can be any card. If you don't say last card when you have only one card left you have to pick up a card (only if someone notices). You win if you get rid of all your cards.

Crazy sevens. Two players or more. Deal each player seven cards. Put the rest of the cards facedown in a pile and turned over the first card. The player to the left of the dealer puts down a card that is the same value (e.g. three or a jack), or the same suit (e.g. spades or hearts) as the turned over card. If they can't go, they pick up a card. If they have more than one card of the same value they can put all those cards down at once. If the card has a power, the powers are multiplied (e.g. two 7s mean the next person picks up 14) when more than one is used. Card powers. 7: pick up 7 unless you have a 7. 2: pick up 2 unless you have a 2. 5: change direction. 8: Skip a person. Ace: change suit. Jokers: jokers are wild which means they can be any card. If you don't say last card when you have only one card left you have to pick up a card (only if someone notices). You win if you get rid of all your cards.